Coup
Fast, ruthless, and endlessly replayable—Coup is the ultimate bluffing card game for parties, game nights, and mixed groups of adults and teens.
Each player begins with two hidden role cards and a stack of coins; on your turn you take exactly one action—tax for extra income, steal from a rival, assassinate, exchange, or simply collect—and you can claim any role to do it, whether you actually hold that card or you’re bluffing.
$17.99
Details:
Your opponents can accept your claim, challenge it, or counter with their own “I’m that role” defense. If a challenge exposes a lie, the bluffer loses influence (flips a card); if the claim is true, the challenger pays the price. The tension builds with every turn as fortunes swing on a single word: Coup.
What makes Coup sing is the mind game between players. The rules are learned in minutes, but the table talk—who’s lying, who’s baiting a challenge, who’s saving for a decisive strike—creates a charged atmosphere that rewards bold plays and cool reads. A clean 10–15 minute playtime keeps the energy high and invites immediate rematches as strategies evolve from “play the cards” to “play the people. ” It’s perfect for 3–6 players (ages 14+), scales beautifully from small groups to larger gatherings, and fits easily in a pocket for travel, pub nights, or post-dinner showdowns.
Whether you’re teaching newcomers or battling veteran bluffers, Coup delivers constant interaction, dramatic reveals, and razor-sharp decisions every turn. Grab two cards, take your shot, and outmaneuver the table to be the last influence standing—then shuffle up and prove it wasn’t a fluke.